Coco Town
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How early computers TRICKED TVs into making color (out of no
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Poking holes in a rotating shield | Game Revolutions
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Animating multiple layers of shield | Game Revolutions
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Designing a big boss for my big game! | Game Revolutions
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Teaching video game aliens to fight back | Game revolutions
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6 ways to random in 1980s assembly: illustrated & demyst
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Can you figure out why RND gives skewed results?
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AI kept doing THIS while refining random number generator
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"There is no bug. My code is beautiful."
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How 1980s BASIC made random numbers
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A retro random number generator written by a modern AI?!
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MAME debugging with source code, except the source code keep
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MAME Debugger with original source code
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More 8-bit reverse engineering: Ghidra emulation, ROMs, and
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Reverse engineer 8-bit games with this free tool | Ghidra in
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Double-buffering gone wild, or why the moon's atmosphere
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6 tricks for pleasant hit detection | Game revolutions cycle
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Encoding 80s-style video game attack formations | Game revol
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Let's make 1982-style NPCs | Game revolutions cycle 23
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Scripting MAME to understand NitrOS-9
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Peering under the hood at NitrOS-9's module memory manag
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How did they do virtual memory in the 80s?
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Let's write Hello World in 6809 assembly for the NitrOS-
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Ignoramus completes his first look at NitrOS-9 EOU on MAME |
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Ignoramus tries NitrOS-9 EOU on MAME for the first time | Pa
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Haven't posted in a while. Here's why.
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8 surprising 6809 assembly optimizations (and 3 unsurprising
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Let's score some points! | Game revolutions cycle 22
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Anatomy of a bug fix: MAME Debugger GUI
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Binary coded decimal: Intro & speed test | Asm Adventure
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Using VS Code to browse and debug MAME
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The crashing conclusion | Game revolutions cycle 21-2
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Crashing the car, crashing my CoCo (Part 1) | Game revolutio
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That "other" MAME debugger | #SepTandy
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My earliest attempts at writing arcade games | 8-bit Childho
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A financial accounting package for 1980s middle-schoolers |
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Building a performance meter for MAME | #SepTandy
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Automate the MAME CoCo Debugger | #SepTandy
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Hit detection and animated booms | Game revolutions cycle 20
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Let's add some rocks! | Game revolutions cycle 19
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Projectiles as objects | Game revolutions cycle 18
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3 Quick 6809 Optimizations
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Fast gravel scrolling part 2 | Game revolutions cycle 17
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Semigraphics 24 from BASIC: Let's try it!
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Let's squish those tires! | Game revolutions cycle 16
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Adding physics to our video game | Game revolutions cycle 15
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Building (and learning from) an interactive binary tool | As
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The math behind Two's Complement
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